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Check the calendar section for current events. Contact HVO via e-mail For questions and information about HVO and orienteering in the NYC/NJ area, contact Daniel Schaublin, HVO President by e-mail at HVOpresident at aol dot com. HVO phone hot line We are in the process of getting a new hotline number. Update will follow. Postal address Our postal mail goes to: Hudson Valley Orienteering P.O.Box 61 Pleasantville, NY 10570 |
About HVO and Orienteering About HVO | Meet Fees & Membership | Registration & Start Times | Groups | Beginner Instruction | FAQHudson Valley Orienteering (HVO) was formed in 1983 and holds events in Northern New Jersey (Bergen, Essex, Monmouth, Morris, Passaic, and Union counties), Southern New York (Dutchess, Putnam, Orange, Rockland, and Westchester counties), and New York City (Queens, and the Bronx). HVO is entirely run by volunteers. Events are scheduled year round, but are concentrated in the Spring and Fall seasons. These include social events for our members in addition to regular meets which are open to all. Meets take place rain, snow, or shine. Newcomers are welcome, and Beginner Instruction is provided at most meets. Orienteering is a fun activity for kids and their families, groups, individuals, and is good training for adventure racers. Local Meet Fees & Membership Info:Registration: each registration includes 1 map. Additional maps can be purchased for $1 each.
Compasses: a limited number of compasses are availabe to rent for $1 (and a refundable $10 deposit). Charge for a lost or broken compass is $10. Registration and Start Times:Unless otherwise noted in the schedule, registration and start times are from 11 AM to 1 PM. No starts after 1 PM, so please plan accordingly (it takes time to register and copy the course onto your map). Unless otherwise noted in the schedule, there is no pre-registration required. Just arrive with enough time to register and copy your course before the last start. However, if you are a large group (>9), please contact the Meet Director so that they can prepare accordingly. There is a 3 hour time limit on all courses. You must be back by 3 hours after your start time or course closing time, whichever comes first. Even if you don't finish your course, please turn in your punch card at the finish. This is the only way for us to know that you are safely out of the woods. Courses close, and controls are picked up at 4 PM (3 PM in the winter). Groups:You find information for group leaders and the group waiver here. Beginner Instruction:Never orienteered before? No problem. We provide Beginner Instruction at our Regular Local Meets. Frequently Asked QuestionsGot a question not answered here? Feel free to ask anything in our forums. 2.) I've never orienteered before. How can I learn to orienteer? 3.) What happens at the average regular local HVO meet? Walk me through it. 4.) Which course should I do on my first time out? What do the course colors mean? 6.) Since HVO is run by Volunteers, how can I Help? 7.) Do I have to Orienteer Alone? Can we go as a Group? 8.) How do I Become an HVO Member? What are the Benefits of Membership? 9.) What clothing and equipment should I bring? 10.) What is the purpose of the clue sheet? What do all of those symbols mean? 11.) How do I interpret an orienteering map? What do the colors and symbols mean? What is magnetic North? 12.) What's a Score-O? What are the different types of orienteering? 13.) What's an A-Meet? What are the different types of meets? 14.) How much does it cost to Orienteer? 15.) Help, I've forgotten the metric system. What are the conversion factors for km and m? Orienteering is a fun outdoor activity in which you run (or walk) a course in the woods, using only a map and compass to guide you. Control locations are marked on your map and your goal is to find them in the woods. This can be as competitive as you want; from a nice relaxed stroll in the woods, to making your competitors eat your dust! It is enjoyed by kids, families, groups, individuals and is good training for adventure racers. Also known as the "Thinking Sport": it is not always the fastest runner who wins. 2.) I've never orienteered before. How can I learn to orienteer? Getting started in orienteering is easy. Beginner Instruction is provided at all regular local HVO meets, starting 30 minutes before the beginning of registration/start time. Usually, registration/start times are from 11 AM to 1 PM, so Beginner Instruction starts at 10:30 AM. However, times are variable, so check the HVO schedule. Some meets are not suitable for beginners and therefore instruction is not provided. In those case, this will be mentioned in the schedule. Again, check the schedule. When you arrive at the meet, simply go to Registration and ask for Beginner Instruction. You will be taught everything you need to know to immediately go out on a course. HVO occasionally schedules meets designed specifically for newcomers and beginners. 3.) What happens at the average regular local HVO meet? Walk me through it. If you need Beginner Instruction, come before the first start (see Question 2). Before registering, you can check out the Master Maps to help you decide which course to run (also, see Question 4). Go to Registration and tell them which course you will be doing. Fill out all 3 parts of the registration card, and hand it back with your payment. You can also rent a compass, if needed. You will be given a blank map, a clue sheet and the bottom part of your registration card, which you will use as your Punch Card. Using the Master Map for your course, carefully copy the course onto your map. Compare the feature on your clue sheet to the feature you are circling on your map. Glue or tape the clue sheet to your map (if you use staples, know that the metal can interfere with your compass). Place your map in a plastic bag (especially if it is raining, but also to protect from sweaty hands). Usually available for 25¢, or just bring a large clear plastic bag (at least gallon size). On your Punch Card, it helps to write in the control id numbers in the boxes. When you are ready to go out on your course, make sure you have your map, clue sheet, Punch Card, compass, a watch and anything else you want to take (e.g. water bottle, whistle; see Question 9). Go to the Start and hand the person your Punch Card. They will issue you a start time, take the bottom piece off your card and give you back your Punch Card. Put it where you won't lose it (if you do lose it in the woods, just punch your map and make sure to give your name at the Finish so that we know you are safely out of the woods). While waiting for your start time, you can study the map and decide how you will get to your first control. Then it's time to go! Each time you reach a control, check the control id number - to make sure it is in fact your control - before punching your Punch Card. At the Finish, hand in your Punch Card. For safety reasons, you must hand in your Punch Card, even if you didn't finish the course and you must not be out longer than 3 hours. The only way we know that you are safely out of the woods is if you turn in your card. Otherwise, we have to send out a search party. 4.) Which course should I do on my first time out? What do the course colors mean? Regular Orienteering courses are color coded. As a beginner, you should start with a White course. If it was really easy and you get back at least 10 min before the end of Start Times, you can try the Yellow course. To do this, you must go to the Registrar for a new control card and clue sheet. There is no extra cost if you copy the Yellow course on your original map (if you want a new map, it's just $1). Then get a new Start Time. Remember to check in at the Finish, even if you don't complete the Yellow course. It's the only way for us to know that you are safely out of the woods.
5.) Why is there a 3 Hour Time Limit? What should I do if I don't Finish the Course? Or Lose my Punch Card? The 3 hour time limit is for your safety. You must return to the finish before 3 hours after your start time, or before course closing time, whichever comes first. If you lose your punch card in the woods, simply punch your map instead. Even if you don't finish your course or you lose your punch card, you must check in at the Finish to let them know you are out of the woods safely. If you do not check in, or are out longer than 3 hours, we will assume you are lost or injured and we will send out a search party. Some Parks even require us to contact the Police, so please be aware of the time. 6.) Since HVO is run by Volunteers, how can I Help? All HVO jobs, from Meet Worker, Meet Director and Course Setter to Area Coordinator, President and Treasurer are performed by volunteers. So we need your help. Jobs vary widely, so there is something for everyone. Meet Workers are always needed, but it can be tough for the Meet Directors and Area Coordinators to recruit enough volunteers. So please let them know if you are available. Getting the Schedule out every season is another big challenge. It is very helpful to have volunteers step forward and offer to be Meet Director or Course Setter. Want to be a Course Setter, but have no experience? No problem! An advisor can be assigned to help you. So if you are willing to help (thank you!), just leave us a note in the forums, or talk to an HVO Officer, Area Coordinator or even the person currently doing a job you might be interested in. 7.) Do I have to Orienteer Alone? Can we go as a Group? At regular local HVO meets, you can compete on all courses as an individual or as a group. For groups, we recommend a maximum of 3 people (if everyone wants to be involved in the navigation). You might also want to consider letting everyone have a map ($1 for each additional map). If you are the leader of a group of minors (e.g. Scouts or JROTC), please bring a signed Group Waiver. 8.) How do I Become an HVO Member? What are the Benefits of Membership? 9.) What Clothing and Equipment should I bring? How about a Compass?
10.) What is the purpose of the clue sheet? What do all of those symbols mean? On the map, a circle is drawn around the feature where the control is located. However, this circle covers a large area, so the clue sheet is used to give you details (clues) about the feature and the exact location of the control. For example, if the control is on a boulder, but in the circle you can see 2 boulders, then the clue sheet would specify which boulder, the size of the boulder and which side of the boulder you will find the control. The clue sheet will also list id numbers for each control; this corresponds to the number you will find attached to each control in the woods. On White and Yellow courses, these clues are spelled out in English. But on clue sheets for Orange and above, you will find symbols (which are used all over the world - so no language barrier). If interested, you can see what these Symbols look like. 11.) How do I interpret an orienteering map? What do the colors and symbols mean? Each map will include a Legend. These symbols and colors will be the same on all orienteering maps. Orienteering maps are also aligned to Magnetic North. Most other maps are aligned to Geographic North (the North Pole), which is in a different place than Magnetic North, and this means that to use your compass a declination adjustment is required. But with Orienteering maps, there is no need for adjustments: the North on an O-Map is the same as the North indicated by the needle on your compass. What's a Score-O? What are the different types of orienteering? There can be variations on all of the following meet types. Our Fun-O events are usually a Score-O with a theme (e.g. instead of being assigned point values, each control might have a playing card assigned to it, and your goal is to make up a high scoring poker hand).
What's an A-Meet? What are the different types of meets?
How much does it cost to Orienteer? Help, I've forgotten the metric system. What are the conversion factors for km and m? 1 km = 0.62 mi or 1,094 yards |